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+2 on Lakes and Oases worked by this City.īarracks, Forge, and Armory in this City gain +2. +33% Great Writer Rate in the City, and all Writers' Guilds produce +1ġ5% of is carried over after a new Citizen is born and 25% of the City's is added to the current. Reduces Empire Needs Modifier by 5% in this City.Ĭannot be built if the city already has a Water Mill. Increase's City's Ranged Strike Range by 1. +6 City Defense Strength, +125 Hit Points (Lapis Lazuli, Amber, and Uranium also count). Trade routes other players make to a city with a Market will generate +1 for both the city owner and the trade route owner.Ĭulture cost of acquiring new tiles reduced by 25% in this City.Ĭity must have a Quarry resource improved +1 per 2 Forest/ 2 Jungle tiles worked by the City. Īllows to be moved from this City along trade routes inside your civilization. Gain 5 when a new Citizen is born in the City, scaling with Era.ġ5% of is carried over after a new Citizen is born.Įach source of Wheat, Deer, Bananas and Bison worked by this City produces +1. Trade routes other players make to a city with a Bazaar will generate +1 for both the city owner and the trade route owner. When any Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture and Tourism output. Investing only covers 50% of the production cost. Gold investment costs rise for every city in the empire, the listed costs are for one city. National Wonders, World Wonders, and Unique Buildings can be found on their respective pages. Below you will find a list of all standard buildings.